0/4
Last checked 20 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
16 / 100 players
Rustafied Custom Map
51 days live Wipe cycle 7 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.124.213.17:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7.5 | |
| 7 | |
| 7 | |
| 6.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 375 Sep 10 · 12:47 UTC Median daily peak 107.5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Weekly map wipe @ 15:00 Singapore Time (unless forced wipe)
- Player portal: https://my.rustafied.com (server info, map voting, banlist, and more)
- Store: https://rustafied.com/store
- Support: https://rustafied.com/support
- Discord: https://discord.gg/rustafied
Forced wipe: First Friday @ 2AM SGT (wipes all blueprints)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 43 | |
| Online | — | 92 | |
| Online | — | 93 | |
| Online | — | 93 | |
| Online | — | 68 | |
| Online | — | 51 | |
| Online | — | 26 | |
| Online | — | 29 | |
| Online | — | 55 | |
| Online | — | 77 | |
| Online | — | 103 | |
| Online | — | 131 | |
| Online | — | 113 | |
| Online | — | 91 | |
| Online | — | 72 | |
| Online | — | 59 | |
| Online | — | 36 | |
| Online | — | 24 | |
| Online | — | 41 | |
| Online | — | 65 | |
| Online | — | 85 | |
| Online | — | 12 | |
| Online | — | 27 | |
| Online | — | 26 | |
| Online | — | 12 | |
| Online | — | 14 | |
| Online | — | 7 | |
| Online | — | 3 | |
| Online | — | 5 | |
| Online | — | 10 | |
| Online | — | 25 | |
| Online | — | 41 | |
| Online | — | 54 | |
| Online | — | 42 | |
| Online | — | 33 | |
| Online | — | 26 | |
| Online | — | 13 | |
| Online | — | 8 | |
| Online | — | 12 | |
| Online | — | 23 | |
| Online | — | 39 | |
| Online | — | 51 | |
| Online | — | 54 | |
| Online | — | 77 | |
| Online | — | 59 | |
| Online | — | 44 | |
| Online | — | 52 | |
| Online | — | 34 | |
| Online | — | 28 | |
| Online | — | 24 |
0/4
Last checked 20 s ago
Wiped 2 d ago
Procedural Map

Asia
Beginners PVP 2X
0/80
Last checked 40 s ago
Wiped 2 d ago
Procedural Map
Asia
| Last Survivor — 2X | 2-Week Full Wipe
5/40
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.