THE BEAST | Solo/Duo/Trio/Quad/Max6 | Biweekly
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 150 players
Procedural Map
Max 6 51 days live Avg ping 235.8 ms Avg jitter 19.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 15.235.214.63:2754
First seen 13.08.2026
Last wipe: (28 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1.8 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 11 · 03:59 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
13 full · 0 partial · 18 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 5
- Sep 3
Server info
RUSTDALAND
TRUST NO ONE. SURVIVE EVERYTHING.
● Rust+ is available
● Grop limit: 4
● Map size: 3500
● Active admins
● Admins do not play on the server
● Map/Building wipes take place every Thursday (Biweekly).
● Blueprints/Recipe wipes take place monthly, just like official server.
● The use of HACK,Scripts, Exploits, etc. is strictly prohibited (Report using F7)
● Our server Restart every 24 hour at 05:00 am GMT+8
People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 237 ms | 0 | |
| Online | 229 ms | 0 | |
| Online | 229 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 230 ms | 0 | |
| Online | 216 ms | 0 | |
| Online | 229 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 229 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 225 ms | 1 | |
| Online | 229 ms | 0 | |
| Online | 230 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 233 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 231 ms | 1 | |
| Online | 233 ms | 1 | |
| Online | 240 ms | 1 | |
| Online | 230 ms | 1 | |
| Online | 233 ms | 1 | |
| Online | 214 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 233 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 229 ms | 0 | |
| Online | 236 ms | 0 | |
| Online | 230 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 232 ms | 1 | |
| Online | 228 ms | 1 | |
| Online | 226 ms | 1 | |
| Online | 225 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 228 ms | 0 | |
| Online | 230 ms | 1 | |
| Online | 224 ms | 0 | |
| Online | 229 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 230 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.