Rust 2x
0/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
194 ms · Chicago
Last checked 6 m ago
0 / 100 players
Procedural Map
51 days live Avg ping 197.1 ms Avg jitter 7.8 ms Wipe halving: 1 days Wipe cycle 6.9 ±0.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 156.59.232.194:28015
First seen 13.08.2026
Last wipe: (3 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 6.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 24 · 12:46 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
49 full · 0 partial · 4 offline · 38 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Demo Specs
10cpu Core
16gb Ram
Powered by AgilaHost.com in the Philippines
Welcome to the Agila Host Demo Rust Server
Experience low-latency Rust gameplay hosted on high-performance servers in the Philippines.
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 194 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 198 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 196 ms | 0 | |
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| Online | 194 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 192 ms | 0 | |
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| Online | 201 ms | 0 | |
| Online | 196 ms | 0 | |
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| Online | 193 ms | 0 | |
| Online | 197 ms | 0 | |
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| Online | 188 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 197 ms | 1 | |
| Online | 197 ms | 2 | |
| Online | 198 ms | 1 | |
| Online | 200 ms | 0 | |
| Online | 194 ms | 1 | |
| Online | 191 ms | 0 | |
| Online | 197 ms | 0 | |
| Online | 200 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 202 ms | 2 | |
| Online | 193 ms | 0 | |
| Online | 196 ms | 1 | |
| Online | 201 ms | 0 | |
| Online | 196 ms | 1 | |
| Online | 192 ms | 1 | |
| Online | 202 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 195 ms | 1 | |
| Online | 189 ms | 2 | |
| Online | 198 ms | 2 | |
| Online | 195 ms | 1 | |
| Online | 197 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 199 ms | 1 | |
| Online | 198 ms | 1 |
Rust 2x
0/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map


1/125
Last checked 16 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.