
SAC 10X-PVP Kits
North America
Free-SusRust X10
0/200
Last checked 57 s ago
Wiped 1 d ago
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
16 / 50 players
Vitality Custom Map
10x Modded 51 days live Wipe cycle 4.4 ±3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 195.60.167.10:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 4.1 | |
| 2.9 | |
| 4.1 | |
| 2.9 | |
| 4.1 | |
| 2.9 | |
| 6.1 | |
| 11.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 437 Sep 26 · 21:34 UTC Median daily peak 316 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Vitality Rust Servers | Made for the most competitive
Wipe times
5:00 PM EST Wednesday
3:00 PM EST Saturday
Links
• discord.gg/vitalityservers
• vitalityrust.com/store
Features
• 10X Gather
• 15X Sulfur
• 10X Loot
• Custom events
• Custom Kits
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 34 | |
| Online | — | 39 | |
| Online | — | 53 | |
| Online | — | 50 | |
| Online | — | 63 | |
| Online | — | 45 | |
| Online | — | 45 | |
| Online | — | 28 | |
| Online | — | 24 | |
| Online | — | 27 | |
| Online | — | 22 | |
| Online | — | 22 | |
| Online | — | 25 | |
| Online | — | 29 | |
| Online | — | 34 | |
| Online | — | 28 | |
| Online | — | 33 | |
| Online | — | 16 | |
| Online | — | 4 | |
| Online | — | 73 | |
| Online | — | 68 | |
| Online | — | 78 | |
| Online | — | 78 | |
| Online | — | 75 | |
| Online | — | 91 | |
| Online | — | 205 | |
| Online | — | 329 | |
| Online | — | 280 | |
| Online | — | 141 | |
| Online | — | 139 | |
| Online | — | 146 | |
| Online | — | 145 | |
| Online | — | 144 | |
| Online | — | 139 | |
| Online | — | 144 | |
| Online | — | 151 | |
| Online | — | 155 | |
| Online | — | 154 | |
| Online | — | 151 | |
| Online | — | 145 | |
| Online | — | 145 | |
| Online | — | 143 | |
| Online | — | 146 | |
| Online | — | 143 | |
| Online | — | 147 | |
| Online | — | 151 | |
| Online | — | 165 | |
| Online | — | 168 | |
| Online | — | 149 | |
| Online | — | 149 |

North America
Free-SusRust X10
0/200
Last checked 57 s ago
Wiped 1 d ago

North America
Furious|10X|PVE|Events|MegaMods
0/100
Last checked 4 m ago
Wiped 1 d ago
Kapco411 Custom


North America
BPs | Loot++ | PvP | Shop | Kits | Events
3/125
Last checked 1 m ago
Wiped 38 d ago
Helix Better FPS Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.