
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
WARBANDITS.GG 3X Monthly |Solo/Duo/Trio/Quad|Shared BPs| Server admin? Sign in with Steam to claim this server.
23 ms · Chicago
Jitter 1.7 ms
Last checked 25 s ago
73 / 200 players
3x Max 4 Modded 50 days live Avg ping 23.6 ms Avg jitter 2.1 ms Wipe cycle 9.3 ±8.2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 162.222.16.229:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.7 | |
| 1 | |
| 20 | |
| 1 | |
| 6.2 | |
| 20.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 263 Oct 2 · 02:47 UTC Median daily peak 116 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to WarBandits.gg 3x Quad Monthly!
On our servers we provide the best Rust gameplay. We run multiple balanced plugins to improve the quality of the game. Our servers also run on the best Network & Hardware possible to improve your ingame experience on our servers!
- 3x Gather Rates
- 3x Crafting Speed
- 3x Components and Scrap
- Recyclers at additional monuments
- Monthly wipes
- Custom High Performance Maps
- Extended Workbench range
- Tier 1 BPs unlocked
- Long Days & Short Nights
- Group Limit: 4
- Active Staff
- Fast Smelt
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 23 ms | 70 | |
| Online | 26 ms | 206 | |
| Online | 23 ms | 17 | |
| Online | 26 ms | 26 | |
| Online | 26 ms | 4 | |
| Online | 23 ms | 255 | |
| Online | 23 ms | 227 | |
| Online | 21 ms | 217 | |
| Online | 21 ms | 178 | |
| Online | 21 ms | 161 | |
| Online | 21 ms | 167 | |
| Online | 21 ms | 186 | |
| Online | 20 ms | 216 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 243 | |
| Online | 20 ms | 230 | |
| Online | 20 ms | 146 | |
| Online | 20 ms | 90 | |
| Online | 21 ms | 78 | |
| Online | 26 ms | 78 | |
| Online | 26 ms | 75 | |
| Online | 23 ms | 72 | |
| Online | 26 ms | 67 | |
| Online | 26 ms | 73 | |
| Online | 26 ms | 76 | |
| Online | 24 ms | 78 | |
| Online | 26 ms | 77 | |
| Online | 23 ms | 84 | |
| Online | 24 ms | 89 | |
| Online | 23 ms | 83 | |
| Online | 20 ms | 74 | |
| Online | 26 ms | 64 | |
| Online | 26 ms | 66 | |
| Online | 26 ms | 73 | |
| Online | 26 ms | 79 | |
| Online | 23 ms | 101 | |
| Online | 23 ms | 91 | |
| Online | 20 ms | 82 | |
| Online | 26 ms | 91 | |
| Online | 26 ms | 71 | |
| Online | 26 ms | 70 | |
| Online | 20 ms | 64 | |
| Online | 26 ms | 65 | |
| Online | 26 ms | 61 | |
| Online | 23 ms | 74 | |
| Online | 26 ms | 80 | |
| Online | 23 ms | 97 | |
| Online | 23 ms | 93 | |
| Online | 20 ms | 94 | |
| Online | 23 ms | 87 |

North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Team Limit
1/250
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.