
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
4/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
21 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
4 / 40 players
Custom Map
3x 51 days live Avg ping 21.2 ms Avg jitter 1.1 ms Wipe cycle 14 ±10.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 172.240.109.172:25578
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.3 | |
| 24.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 22 · 03:38 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Hosted by Rusting Away
Welcome to Infected PvE 3x — a custom survival experience where the world never stops fighting back. This is a PvE-focused world built around zombie outbreaks, scaling danger, and long-term progression. Start fresh, build your base, and adapt as the infection spreads and the world becomes more hostile over time. Progress through skill systems, unlock stronger gear, and survive increasingly dangerous infected zones and roaming hordes. The longer you stay, the harder the world becomes — and the more rewarding survival gets. No PvP. No offline raids. Just you, the infected, and everything trying to take you down.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 23 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 3 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 23 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 1 | |
| Online | 23 ms | 2 | |
| Online | 21 ms | 1 | |
| Online | 23 ms | 5 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Offline | — | — | |
| Online | 20 ms | 2 | |
| Online | 21 ms | 1 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 3 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 3 | |
| Online | 20 ms | 2 | |
| Online | 21 ms | 1 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 2 |

North America
4/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
| GO BROWNS!
3/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.