
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
♨ TEATIME.GG ATLAST ★ 3x TRIO ★ LOOT+++ ★ KITS ★ WIPE Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
0 / 150 players
3x Max 3 51 days live Wipe cycle 3.5 ±1.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 104.143.3.90:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 0.8 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 13 · 13:44 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
♨ Off work. Ape in. Sleep safe ♨
♨ Отработал. Залетай. Спи спокойно ♨
▶ SLEEP SAFE — you sleep, we keep. Up to 65% raid dmg BLOCKED offline. Log in to your base, not a parking lot.
▶ HALF UPKEEP — feed the cupboard, not your whole night. Touch grass occasionally.
▶ MAX GROUP 3, ENFORCED — zerg andys stay mad. No getting 15-manned in your sleep.
▶ NO PAY-2-WIN — buy convenience, never boom. Skill diff, not wallet diff.
▶ RUST NEVER GAVE YOU A GOAL. WE DID — live events, reward ladders, leaderboards. Actual endgame.
▶ KETTLE'S STILL ON — cozy server, full-ape fights. Sip tea, ape base, repeat.
▶ FRESH WIPE TWICE A WEEK — real pop, admins who log in. Never a ghost town.
▶ СПИ СПОКОЙНО — ты спишь, база цела. До 65% урона от рейда БЛОКИРУЕТСЯ офлайн. База, а не воронка.
▶ ПОЛОВИННЫЙ АПКИП — корми шкаф, а не сливай весь вечер. Можно и погулять иногда.
▶ МАКС ГРУППА 3, ЖЁСТКО — зерги пусть плачут. Никаких 15-в-1, пока ты спишь.
▶ ДОНАТ НЕ РЕШАЕТ — только удобства, не бум и не сера. Решает скилл, а не кошелёк.
▶ В RUST НЕТ ЦЕЛИ. У НАС ЕСТЬ — ивенты, награды за онлайн, топы. Реальный эндгейм.
▶ ЧАЙНИК ВСЁ ГРЕЕТСЯ — уютный сервер, потные замесы. Попил чай, вынес базу, повторил.
▶ СВЕЖИЙ ВАЙП ДВАЖДЫ В НЕДЕЛЮ — живой онлайн, админы в игре. Сервер не пустует.
Link Discord = free kit • Discord = бесплатный кит, залетай
3x • Solo/Duo/Trio • T1 unlocked • shared BPs • rejoin kits • 50% upkeep • No Lag
Wipes twice a week — teatime.gg
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North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
1/50
Last checked 34 s ago
Wiped 1 d ago
Procedural Map

North America
| GO BROWNS!
2/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.