
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
6/150
Last checked 37 s ago
Wiped 1 d ago
Procedural Map
ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
8 / 100 players
50 days live Wipe cycle 14 ±0.1 days
Connect: 168.100.163.3:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 13.8 | |
| 14.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 41 Sep 18 · 01:03 UTC Median daily peak 23 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
• PVE with PVP Zones & Events • Raidable Bases
• Purge 24h before wipe • Armed NPCs and Bosses • Home/Warp
• Skinbox • Remover Tool • Kits
• Shop • Backpacks • Fast Smelting • InstaCraft
• Personal Vehicles • Events • Giveaways
• Most Vehicles don't need fuel
• Personal Recyclers • Test Generators and Much More!!
• Join the Community! https://discord.gg/zombz
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 9 | |
| Online | — | 8 | |
| Online | — | 22 | |
| Online | — | 25 | |
| Online | — | 32 | |
| Online | — | 21 | |
| Online | — | 19 | |
| Online | — | 9 | |
| Online | — | 8 | |
| Online | — | 13 | |
| Online | — | 7 | |
| Online | — | 7 | |
| Online | — | 7 | |
| Online | — | 8 | |
| Online | — | 17 | |
| Online | — | 30 | |
| Online | — | 21 | |
| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 11 | |
| Online | — | 12 | |
| Online | — | 5 | |
| Online | — | 10 | |
| Online | — | 5 | |
| Online | — | 6 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 8 | |
| Online | — | 5 | |
| Online | — | 13 | |
| Online | — | 8 | |
| Online | — | 4 | |
| Online | — | 6 | |
| Online | — | 6 | |
| Online | — | 10 | |
| Online | — | 7 | |
| Online | — | 6 | |
| Online | — | 5 | |
| Online | — | 10 | |
| Online | — | 15 | |
| Online | — | 15 | |
| Online | — | 14 | |
| Online | — | 18 | |
| Online | — | 11 | |
| Online | — | 7 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
6/150
Last checked 37 s ago
Wiped 1 d ago
Procedural Map

North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
2/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.