
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
3/150
Last checked 45 s ago
Wiped 1 d ago
Procedural Map
OldFarts 3x Resources - No KOS - PVP zones Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
1 / 100 players
Procedural Map
3x 51 days live Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.99.81:28010
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 20 Sep 5 Median daily peak 8 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
OldFarts 3x — Built for Players with Jobs, Families & Lives
Welcome to OldFarts 3x, a Rust server designed for players who want the Rust experience without needing to play 24/7.
PvP Where It Matters
PvP is active at Monuments and Server Events. Our unique Steal PvP system also creates player conflict in specific situations. Full details can be found in-game or on our Discord.
Offline Raid Protection
We know life comes first. Our Offline Raid Protection helps protect players when they’re away, making the server more enjoyable for those with work, family, or other responsibilities.
Controlled Raiding
Player base raiding is limited to 1 raid per real-life day per group, keeping raids meaningful instead of nonstop destruction.
Enjoy balanced progression, fair fights, and a community built for players who can’t spend all day on Rust.
More information is available in-game or on our Discord:
https://discord.gg/c3mDFkJn6E
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 4 | |
| Online | — | 7 | |
| Online | — | 5 | |
| Online | — | 4 | |
| Online | — | 1 | |
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| Online | — | 5 | |
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| Online | — | 1 | |
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| Online | — | 5 | |
| Online | — | 4 | |
| Online | — | 3 | |
| Online | — | 0 | |
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| Online | — | 1 | |
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| Online | — | 3 | |
| Online | — | 1 | |
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| Online | — | 0 | |
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| Online | — | 2 | |
| Online | — | 1 | |
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| Online | — | 0 | |
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| Online | — | 1 | |
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| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 1 | |
| Online | — | 1 |

North America
3/150
Last checked 45 s ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 7 m ago
Wiped 1 d ago
Procedural Map

North America
| GO BROWNS!
2/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.