
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 0 ms
Last checked 4 m ago
6 / 100 players
2x 51 days live Avg ping 30.2 ms Avg jitter 8.6 ms Wipe halving: 1 days Wipe cycle 14.3 ±13.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 212.192.29.242:26215
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 1 | |
| 27 | |
| 1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 107 Oct 2 · 02:13 UTC Median daily peak 72 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
OutpostRust.com - The most fun modded servers
Map - Force Wipe & Monthly
Join us: Discord.gg/OutpostRust
No offline between 1:00AM - 6:00PM (EST/EDT)
→ 2x Gather Rates
→ 2x Smelting/Recycling/Crafting Speed
→ 50% Upkeep
→ Increased Autoturret limits
→ Some minis spawn on roads
→ Long Day & Short Night
Rules:
● No Cheating
● No intentional bug abuse
● No EAC/Game banned alts
● No stream sniping, doxxing, or IRL threats.
Active Non-Playing Admin Team
↓↓ Click to join discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 6 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 12 | |
| Online | 39 ms | 35 | |
| Online | 39 ms | 26 | |
| Online | 22 ms | 19 | |
| Online | 22 ms | 16 | |
| Online | 39 ms | 9 | |
| Online | 21 ms | 9 | |
| Online | 40 ms | 7 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 11 | |
| Online | 39 ms | 19 | |
| Online | 39 ms | 29 | |
| Online | 38 ms | 85 | |
| Online | 39 ms | 102 | |
| Online | 22 ms | 94 | |
| Online | 22 ms | 87 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 38 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 38 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 38 ms | 2 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 2 | |
| Online | 39 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 39 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 39 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 39 ms | 0 | |
| Online | 38 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 56 s ago
Wiped 1 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.