
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
1 / 100 players
Procedural Map
3x 50 days live Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.100.163.97:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 4 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Uprising Prime 3x - No Playing Admins - No Abuse!
\t\t\t\t* Advanced Loot With Junk Removed, Enhanced Stack Sizes!
\t\t\t\t* 3 Team MAX, Clans, Kits, Homes, Teleporting, Trade
\t\t\t\t* Raid Bases, NPC RaidS, Covoy, Plane Crash
\t\t\t\t* Hand Selected Maps: All Major Monuments At All Times!
\t\t\t\t* Bi-Weekly Wipes on Thursdays (incl. BPs)
\t\t\t\t* Visit our website: http://www.uprisingserver.com
\t\t\t\t* Join our Discord: https://discord.gg/rQ4bra7
\t\t\tJoin our FuN Rust Community Today!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Offline | — | — | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 |

North America
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Team Limit
1/250
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.