[US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| banner

[US]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly|

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39 ms · Chicago

Last checked 3 m ago

2 / 50 players

Royal Family Gaming FPS+

2x Max 4 51 days live Avg ping 39.3 ms Avg jitter 3 ms

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Connect: 64.40.8.117:28034

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First seen 13.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 7 Aug 30 Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe02468Aug 13Oct 3

52 full · 0 partial · 0 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

Royal Family Gaming | 2x Monthly Vanilla+

A balanced 2x vanilla+ experience designed for progression, competition, and quality of life improvements. Enjoy faster gathering with minimal changes to core gameplay.

Last Wipe: 9-3-26
Next Wipe: 10-1-26
Server Info:
2x Gather Rates
Vanilla+ with QOL Plugins
Offline Raid Protection
Active Admins
Monthly Map Wipes
Monthly BP Wipes
Team Limit: Quad (No Allies)

Built for players who want vanilla feel with smoother progression and fair systems.

Join a growing community and start your journey today.

Discord: discord.gg/RFGaming
Search Royal Family Gaming for more servers or visit our Discord for more information

Ping history from Chicago

43.5ms34msSep 3Oct 3

Jitter history

10.2ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 39 ms 2
Offline — —
Online 39 ms 0
Online 39 ms 2
Online 39 ms 1
Online 39 ms 1
Online 39 ms 0
Online 39 ms 0
Online 39 ms 1
Online 39 ms 0
Online 39 ms 1
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 1
Online 39 ms 2
Online 39 ms 1
Online 40 ms 0
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 2
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 1
Online 39 ms 1
Online 39 ms 0
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 1
Online 40 ms 0
Online 39 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

2/50

Last checked 43 s ago

Wiped 1 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Jitter0 ms

Kitsune's 2x 10/1

North America

Biweekly. BetterNpcs. Zombies. Raidable bases

1/50

Last checked 4 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather2 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.