
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 38 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Last checked 1 m ago
1 / 100 players
SCAV.GG
2x Max 2 51 days live Avg ping 22.4 ms Avg jitter 4.4 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 89.28.237.38:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 13.9 | |
| 14.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Oct 3 · 17:41 UTC Median daily peak 0.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
▼SERVER FEATURES▼
- 2x Gather Rates, Recycle & Smelting Speeds!
- Improved Loot, Enhanced Stack Sizes!
- Clans/Teams, Kits, Remove Tool, MyMini
- In-Game Events
- Skinner, Skill Tree
- Blueprint Sharing
- BetterTC & BGrade
- Server Rewards
- Box Stacking
▼SERVER RAIDING RULES▼
- Maximum 2 players in your team!
▼SERVER INFORMATION▼
- Website: https://scavengershaven.net or http://SCAV.gg
- Discord: https://discord.gg/AjJQudCd9v
▼SERVER WIPE TIMES▼
- Bi-Weekly & Force Wipe
- 1:00PM (EST) | 5:00pm (UTC)
Type /info to bring up the Welcome Screen.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
4/150
Last checked 38 s ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 2 s ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 11 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.