
SafeHouse 5x Extreme
North America
PvE
6/500
Last checked 10 s ago
Wiped 1 d ago
Procedural Map
Four Horsemen | Dickaroo | PVE | 5X | 10/1 Server admin? Sign in with Steam to claim this server.
25 ms · Chicago
Jitter 0 ms
Last checked 4 m ago
1 / 20 players
Procedural Map
5x 51 days live Avg ping 25 ms Avg jitter 0.4 ms Wipe cycle 14 ±5.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.223.6:28020
First seen 13.08.2026
Last wipe: (9 d ago)
| Wiped | Days since previous |
|---|---|
| 8.1 | |
| 19.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 7 Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
It's a roo... made of.... you get the idea.
Four Horsemen | Dickaroo | PVE | 5X
Server rules can be found on our discord.
https://discord.gg/TEdvqP27An
PVP 72 hours before wipe. Next PVP event October 1st
Last Blueprint Wipe - 3/6 March 6th 1PM Central
Next Blueprint Wipe - 1/1 January 1st 1PM Central
Last Map Wipe - 9/3 September 3rd 1PM Central
Next Map Wipe - 10/1 October 1st 1PM Central
No Stability - Think floating sky bases!
Upkeep Reduced 99 Percent - No Decay with VIP
Backpacks Never Wipe
Increased Stack Size - 2 Billion Stack Limit
Team Limit 8
Noob Friendly
Raidable Bases
Defendable Bases
NPC Raiders
Convoy
Grid Power
Water Bases
Cargo Train Event
Train Heist Event
Zombie Hordes
Night Lanterns
Drop Ship
Jet Pack
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 25 ms | 1 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 2 | |
| Online | 29 ms | 2 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 6 | |
| Online | 25 ms | 6 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 7 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 3 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 3 |

North America
PvE
6/500
Last checked 10 s ago
Wiped 1 d ago
Procedural Map
North America
[Kits][Events][StaticLoot][SkillTree]
3/50
Last checked 2 m ago
Wiped 1 d ago
Procedural
North America
0/100
Last checked 8 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.