
8/300
Last checked 1 m ago
Wiped 1 d ago
FPS+ | Custom map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
75 / 200 players
Procedural Map
5x 56 days live Wipe cycle 7 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 195.18.27.95:10000
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 6.5 | |
| 7 | |
| 7 | |
| 7.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 150 Sep 26 · 16:43 UTC Median daily peak 95 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Приветствую тебя на нашем проекте PVE Rust S.T.A.L.K.E.R!
-- Сервер охраняется усиленными ботами! + зомби
-- Убийства игроков отключены
-- Множество разных ивентов
-- Квесты в мирном городе
-- 5 уровней сложности Рейд баз
-- Добыча внутриигровой валюты
-- внутриигровой магазин- /shop
-- Доступны скины-/sb
-- Рюкзак на 48 слотов(не теряете)
-- Крафт домашнего переработчика- /craftrecycler
-- Наборы для начинающих- /kit
-- Безопасный обмен- /trade
-- Полный список описан в /info на сервере
*Приятной игры*
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 79 | |
| Online | — | 75 | |
| Online | — | 47 | |
| Online | — | 26 | |
| Online | — | 12 | |
| Online | — | 39 | |
| Online | — | 65 | |
| Online | — | 77 | |
| Online | — | 84 | |
| Online | — | 82 | |
| Online | — | 73 | |
| Online | — | 71 | |
| Online | — | 43 | |
| Online | — | 25 | |
| Online | — | 18 | |
| Online | — | 6 | |
| Online | — | 24 | |
| Online | — | 48 | |
| Online | — | 20 | |
| Online | — | 59 | |
| Online | — | 44 | |
| Online | — | 49 | |
| Online | — | 26 | |
| Online | — | 21 | |
| Online | — | 7 | |
| Online | — | 13 | |
| Online | — | 46 | |
| Online | — | 46 | |
| Online | — | 74 | |
| Online | — | 76 | |
| Online | — | 66 | |
| Online | — | 54 | |
| Online | — | 31 | |
| Online | — | 34 | |
| Online | — | 15 | |
| Online | — | 9 | |
| Online | — | 39 | |
| Online | — | 51 | |
| Online | — | 66 | |
| Online | — | 99 | |
| Online | — | 77 | |
| Online | — | 56 | |
| Online | — | 48 | |
| Online | — | 32 | |
| Online | — | 18 | |
| Online | — | 10 | |
| Online | — | 41 | |
| Online | — | 57 | |
| Online | — | 83 | |
| Online | — | 118 |

8/300
Last checked 1 m ago
Wiped 1 d ago
FPS+ | Custom map

Russia
X5/X10 | CLANS | KITS | EVENTS
0/150
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

9/100
Last checked 37 s ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.