

OL'Farts Gaming -
North America
Rust PVP Vanilla
3/100
Last checked 1 m ago
Wiped 2 d ago
Custom Map
Primal Rage Gaming - Rust PvE ┃Raidable Bases┃Bradley Event Server admin? Sign in with Steam to claim this server.
21 ms · Chicago
Jitter 0 ms
Last checked 19 s ago
2 / 100 players
Custom Map
51 days live Avg ping 21.2 ms Avg jitter 0.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 136.175.187.93:28019
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 19 Oct 3 · 00:59 UTC Median daily peak 12.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Primal Rage Gaming PVE RUST
Check us out on Discord: https://www.discord.gg/primalrage
Rules: /menu
GENERAL CONDUCT:
* Be respectful to all players and staff
* Toxicity, griefing, raiding players or player bases will result in bans,
* Racism, hate speech, slurs, personal attacks, or political/religious/conspiracy discussions are not tolerated,
* No advertising other servers or recruiting players,
* No negative or argumentative discussion about the server
PRG Rust has alot to offer.
Skill Tree - Convoy - Dungeons - Raidable Bases - Heli Signals - Hacable Crates
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 21 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 13 | |
| Online | 21 ms | 9 | |
| Online | 21 ms | 9 | |
| Online | 21 ms | 3 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 7 | |
| Online | 21 ms | 12 | |
| Online | 21 ms | 19 | |
| Online | 21 ms | 17 | |
| Online | 25 ms | 12 | |
| Online | 25 ms | 4 | |
| Online | 25 ms | 6 | |
| Online | 25 ms | 6 | |
| Online | 25 ms | 5 | |
| Online | 26 ms | 1 | |
| Online | 25 ms | 2 | |
| Online | 25 ms | 6 | |
| Online | 25 ms | 7 | |
| Online | 25 ms | 13 | |
| Online | 25 ms | 14 | |
| Online | 25 ms | 13 | |
| Online | 25 ms | 5 | |
| Online | 21 ms | 4 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 5 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 5 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 8 | |
| Online | 21 ms | 8 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 5 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 21 ms | 2 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 |


North America
Rust PVP Vanilla
3/100
Last checked 1 m ago
Wiped 2 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
1/20
Last checked 3 m ago
Wiped 2 d ago
Custom Map
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
1/100
Last checked 1 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.