Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip banner

Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 5 s ago

445 / 475 players

2x Max 4 Modded 51 days live Wipe cycle 14 ±7.1 days

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Connect: 168.100.163.122:28010

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First seen 13.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
6.9
21.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 819 Oct 2 · 00:31 UTC Median daily peak 255 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe02004006008001,000Aug 13Oct 3

52 full · 0 partial · 0 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02004006008001,000

Server info

Atlas Rust Servers | Made for the most competitive

Map Wipes: Force Wipes
Blueprints Wipes: N/A (does not wipe ever)

Links• discord.gg/atlasrust
• store.atlasrustservers.com

Features
• 2x Gather
• 2x Loot (removed junk)
• Free QoL
• No paid features
• Exclusive Anti-team plugins
• QoL features to assist with the team limit

24 hours discord staff support

Recent history from Chicago

Checked Status Ping Players
Online — 297
Online — 287
Online — 387
Online — 503
Online — 580
Online — 611
Online — 579
Online — 566
Online — 496
Online — 389
Online — 280
Online — 182
Online — 247
Online — 372
Online — 508
Online — 677
Online — 802
Online — 723
Online — 628
Online — 367
Online — 82
Online — 84
Online — 54
Online — 71
Online — 85
Online — 89
Online — 152
Online — 137
Online — 103
Online — 94
Online — 103
Online — 85
Online — 74
Online — 247
Online — 246
Online — 29
Online — 99
Online — 110
Online — 79
Online — 53
Online — 55
Online — 14
Online — 249
Online — 213
Online — 247
Online — 34
Online — 241
Online — 263
Online — 127
Online — 56

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 35 s ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

2/50

Last checked 3 m ago

Wiped 1 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Jitter0 ms

Kitsune's 2x 10/1

North America

Biweekly. BetterNpcs. Zombies. Raidable bases

1/50

Last checked 2 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather2 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.