
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
3/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
29 / 75 players
3x Max 3 51 days live Wipe cycle 2.6 ±1.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 205.178.168.58:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.7 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2.3 | |
| 3.7 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2.3 | |
| 3.7 | |
| 8 | |
| 3 | |
| 3 | |
| 3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 255 Sep 13 · 23:07 UTC Median daily peak 144 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to AceRust
\t - 3x Gather Rate
\t - Max Team: 3
\t - Custom Loot Tables
\t - Tier 1 BPs unlocked
\t - Fullbase Workbench
\t - Instant Crafting/Faster Smelting
\t - Recyclers at Dome, Oilrigs, Cargo, Ranches & Fishing Villages
\t - Long Days & Short Nights
\t - Automated Teaming Detection
\t - Custom AntiCheat
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 28 | |
| Online | — | 31 | |
| Online | — | 33 | |
| Online | — | 42 | |
| Online | — | 30 | |
| Online | — | 24 | |
| Online | — | 28 | |
| Online | — | 30 | |
| Online | — | 32 | |
| Online | — | 24 | |
| Online | — | 31 | |
| Online | — | 26 | |
| Online | — | 26 | |
| Online | — | 38 | |
| Online | — | 49 | |
| Online | — | 54 | |
| Online | — | 64 | |
| Online | — | 53 | |
| Online | — | 40 | |
| Online | — | 72 | |
| Online | — | 70 | |
| Online | — | 68 | |
| Online | — | 68 | |
| Online | — | 77 | |
| Online | — | 85 | |
| Online | — | 95 | |
| Online | — | 93 | |
| Online | — | 77 | |
| Online | — | 84 | |
| Online | — | 86 | |
| Online | — | 78 | |
| Online | — | 79 | |
| Online | — | 71 | |
| Online | — | 78 | |
| Online | — | 95 | |
| Online | — | 115 | |
| Online | — | 122 | |
| Online | — | 108 | |
| Online | — | 106 | |
| Online | — | 101 | |
| Online | — | 78 | |
| Online | — | 72 | |
| Online | — | 65 | |
| Online | — | 80 | |
| Online | — | 98 | |
| Online | — | 147 | |
| Online | — | 175 | |
| Online | — | 136 | |
| Online | — | 123 | |
| Online | — | 94 |

North America
3/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
1/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
Team Limit
1/250
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.