Stewges [US] 5X
North America
[Kits][Events][StaticLoot][SkillTree]
3/50
Last checked 1 m ago
Wiped 1 d ago
Procedural
ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED) Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 28 s ago
95 / 250 players
5x Max 4 51 days live Wipe cycle 3.4 ±1.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 104.143.2.170:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 2.7 | |
| 4 | |
| 1 | |
| 2 | |
| 4 | |
| 3.2 | |
| 4 | |
| 2.8 | |
| 4.3 | |
| 2.7 | |
| 7.2 | |
| 4.8 | |
| 2 | |
| 4 | |
| 2.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 233 Sep 15 · 02:13 UTC Median daily peak 179 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
▼SERVER FEATURES▼
⦿ 5X Gather Rates, 5X Recycle AND 5X Smelting Speeds!
⦿ Advanced Loot With Removed Junk, Enhanced Stack Sizes!
⦿ Free Bgrade, Autodoors, Skinbox, and Remove for everyone!
⦿ Clans, Teams, Kits, Homes, Teleporting
⦿ Drop Party System At Outpost AND Player Driven Events!
▼SERVER WIPE TIMES▼
★ Monday & Thursday at 3:00 PM EST
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 97 | |
| Online | — | 95 | |
| Online | — | 98 | |
| Online | — | 99 | |
| Online | — | 105 | |
| Online | — | 106 | |
| Online | — | 87 | |
| Online | — | 91 | |
| Online | — | 94 | |
| Online | — | 84 | |
| Online | — | 80 | |
| Online | — | 82 | |
| Online | — | 84 | |
| Online | — | 83 | |
| Online | — | 94 | |
| Online | — | 111 | |
| Online | — | 113 | |
| Online | — | 76 | |
| Online | — | 60 | |
| Online | — | 29 | |
| Online | — | 96 | |
| Online | — | 95 | |
| Online | — | 96 | |
| Online | — | 88 | |
| Online | — | 99 | |
| Online | — | 110 | |
| Online | — | 126 | |
| Online | — | 119 | |
| Online | — | 120 | |
| Online | — | 122 | |
| Online | — | 122 | |
| Online | — | 113 | |
| Online | — | 104 | |
| Online | — | 105 | |
| Online | — | 118 | |
| Online | — | 127 | |
| Online | — | 165 | |
| Online | — | 180 | |
| Online | — | 127 | |
| Online | — | 146 | |
| Online | — | 126 | |
| Online | — | 111 | |
| Online | — | 99 | |
| Online | — | 93 | |
| Online | — | 94 | |
| Online | — | 107 | |
| Online | — | 132 | |
| Online | — | 172 | |
| Online | — | 124 | |
| Online | — | 76 |
North America
[Kits][Events][StaticLoot][SkillTree]
3/50
Last checked 1 m ago
Wiped 1 d ago
Procedural

North America
PvE
3/500
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
North America
0/100
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.