
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Bestrust Solo ONLY 2x #6 Server admin? Sign in with Steam to claim this server.
21 ms · Chicago
Last checked 4 m ago
0 / 200 players
2x Max 1 51 days live Avg ping 23.5 ms Avg jitter 2.1 ms Wipe cycle 7.3 ±8.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 141.11.117.2:28015
First seen 13.08.2026
Last wipe: (29 d ago)
| Wiped | Days since previous |
|---|---|
| 26.8 | |
| 1 | |
| 10 | |
| 3 | |
| 4 | |
| 3 | |
| 3.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 22 Sep 4 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Updating...
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 1 | |
| Online | 20 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 0 | |
| Online | 26 ms | 1 | |
| Online | 26 ms | 0 | |
| Online | 20 ms | 1 | |
| Online | 21 ms | 1 | |
| Online | 26 ms | 0 | |
| Online | — | 0 | |
| Online | 24 ms | 0 | |
| Online | 26 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 26 ms | 1 | |
| Online | 27 ms | 1 | |
| Online | 24 ms | 0 | |
| Online | 26 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 23 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 20 ms | 1 | |
| Online | 26 ms | 2 | |
| Online | 26 ms | 1 | |
| Online | 26 ms | 2 | |
| Online | 22 ms | 1 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 30 s ago
Wiped 2 d ago
Dark Ages

North America
1/150
Last checked 58 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.