
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Four Horsemen | PVE | Monthly | 2X | 10/1 Server admin? Sign in with Steam to claim this server.
25 ms · Chicago
Jitter 0 ms
Last checked 23 s ago
0 / 20 players
Procedural Map
2x 51 days live Avg ping 26.7 ms Avg jitter 7.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.223.6:28018
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 4 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Four Horsemen | PVE | No Killing | No Raiding
Server rules can be found on our discord.
https://discord.gg/TEdvqP27An
PVP 72 hours before wipe. Next PVP event October 1st
Last Blueprint Wipe - 3/6 March 6th 1PM Central
Next Blueprint Wipe - 1/1 January 1st 1PM Central
Last Map Wipe - 9/3 September 3rd 1PM Central
Next Map Wipe - 10/1 October 1st 1PM Central
Team Limit 4
Noob Friendly
Raidable Bases
Defendable Bases
NPC Raiders
Convoy
Grid Power
Water Bases
Cargo Train Event
Train Heist Event
Monument NPC's
Boss Monster
Night Lanterns
Backpackpro
Furnace Levels
Increased Stack Size
Reduced Upkeep
Drop Ship
Jet Pack
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 25 ms | 0 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 50 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 25 ms | 0 | |
| Offline | — | — | |
| Online | 54 ms | 0 | |
| Online | 25 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 35 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
1/50
Last checked 3 m ago
Wiped 1 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.