Brawlers 2x - 6 Max - Monthly Main - No BP wipe banner

Brawlers 2x - 6 Max - Monthly Main - No BP wipe

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39 ms · Chicago

Jitter 0.6 ms

Last checked 1 m ago

1 / 100 players

Procedural Map

2x No BP wipe 52 days live Avg ping 40 ms Avg jitter 5.5 ms

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Connect: 104.129.132.81:28038

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First seen 13.08.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 29 · 14:17 UTC Median daily peak 0.5 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 27Oct 4

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Welcome to Brawlers 2x - 6 Max - Monthly Main - No BP wipe

Please Follow ALL Server Rules.

When you switch out teams. Clear TC, change code, break bags.
6 Players Max Team Limit Roaming, Raiding, Offline, Online ETC.
No Griefing
This includes NO Alliances.!
No Slurs at ALL, ANY SLUR WILL NOT BE TOLLERATED.
Slurs include Racism, Homophobia, ETC.
Using chat incorrectly will result in a chat mute or Ban!
NO Stream Sniping If caught sniping you will be Banned!
ALL Bans or Via. Mutes, can be appealed in Via. Discord Server!
Make Sure to Use the weblink below to join
our Discord server for more information! Discord.gg/88xsV5AmYs

Ping history from Chicago

44.7ms35msSep 4Oct 4

Jitter history

17.5ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 39 ms 0
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 1
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 1
Online 39 ms 1
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 40 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 66 ms 0
Online 39 ms 0
Online 37 ms 0
Online 39 ms 0
Online 40 ms 0
Online 40 ms 0
Online 39 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 40 ms 0
Online 40 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0
Online 39 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

4/150

Last checked 2 m ago

Wiped 2 d ago

10% elapsed90% left

Next wipe in 27 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

1/50

Last checked 1 m ago

Wiped 2 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Jitter0 ms

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 4 m ago

Wiped 2 d ago

21% elapsed79% left

Next wipe in 11 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.