[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | banner

[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |

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124 ms · Chicago

Jitter 1.4 ms

Last checked 2 m ago

8 / 50 players

Procedural Map

57 days live Avg ping 129.3 ms Avg jitter 12.4 ms Wipe cycle 14 ±0.3 days

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Connect: 212.22.93.52:28014

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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
13.7
14.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 12 Oct 2 · 14:11 UTC Median daily peak 8 (median of daily peaks, not average population)

Observed daily peak

Force wipe051015Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

[TL]Rust PVE приветствует тебя!
✓ Вайп 2 раза в месяц
✓ Взрослая и адекватная администрация
✓ Стаки: 1кк, рейты х1(выше SKillTree), переплавка Х3
✓ Кастом крафт, виртуальные карьеры, ранги, вызов вертолета и танка
✓ Полная защита вашего лута от других игроков
✓ Много платных плагинов(полный список в DISCORD): Rbases, BossMonster, DefHomes, SkillTree, Events, LockOnRockets, PlaneCrash, Convoy, ArmoredTrain и многие другие
✓ Редкие металлы, PlayerChallenges,Скины(в т.ч. и зданий), Статистика игрока, Mymini, MagicTree, OrePlanter, PersonalFarm и другие
✓ ТП на труп, сохранение инвентаря при смерти, изучение не через верстак, лут в кастомных местах, личный транспорт за скрап, кейсы, тп домой при отключении
✓ Розыгрыши баланса на магазин, привилегий
✓ На сервере постоянно добавляются новые плагины планово или по согласованию с администрацией

Ping history from Chicago

153.3ms122.9msSep 3Oct 3

Jitter history

45.8ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 124 ms 6
Online 122 ms 8
Online 124 ms 8
Online 124 ms 4
Online 122 ms 2
Online 123 ms 3
Online 123 ms 6
Online 124 ms 7
Online 124 ms 7
Online 122 ms 8
Online 123 ms 10
Online 122 ms 10
Online 123 ms 8
Online 122 ms 7
Online 123 ms 1
Online 124 ms 1
Online 123 ms 0
Online 123 ms 0
Online 122 ms 0
Online 124 ms 0
Online 122 ms 1
Online 123 ms 3
Online 124 ms 1
Online 122 ms 3
Online 124 ms 2
Online 123 ms 0
Online 123 ms 1
Online 122 ms 0
Online 124 ms 1
Online 126 ms 2
Online 123 ms 4
Online 123 ms 4
Online 126 ms 2
Online 122 ms 2
Online 122 ms 2
Online 122 ms 1
Online 123 ms 0
Online 122 ms 0
Online 124 ms 0
Online 123 ms 4
Online 124 ms 6
Online 122 ms 6
Online 123 ms 3
Online 124 ms 3
Online 123 ms 2
Online 122 ms 3
Online 123 ms 2
Online 124 ms 0
Online 123 ms 1
Online 123 ms 4

Other servers in Russia (low ping)

5/50

Last checked 2 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter0 ms

VANILLA • EU

5/50

Last checked 2 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter0 ms

Server

0/500

Last checked 1 m ago

Wiped 1 d ago

Vanilla

Procedural Map

103 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.