

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
2/200
Last checked 2 m ago
Wiped 1 d ago
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | Server admin? Sign in with Steam to claim this server.
87 ms · Chicago
Jitter 3.5 ms
Last checked 19 s ago
91 / 999 players
Builders Sanctuary
51 days live Avg ping 92 ms Avg jitter 3.9 ms Wipe cycle 2.5 ±1.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.83.154.82:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.4 | |
| 4 | |
| 1.1 | |
| 2.2 | |
| 1.4 | |
| 0.9 | |
| 4 | |
| 4 | |
| 1 | |
| 4 | |
| 4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 585 Oct 1 · 17:02 UTC Median daily peak 166 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rust's Best Build Server
A Modern Rust build server experience, All the latest features, Dynamic UI, Browse countless bases.
Join us at sanc.gg or https://discord.gg/bsanc
Features:
- Build in Caves, Rocks, Icbergs, Icelakes, Swamps. Tugboats and save your progress
- Symmetry Building => Build multiple sides of a base at the same time
- Base Browser => Browse endless bases and add your own
- Bgrade => Automatically upgrade building blocks
- Automatic electricity => Control what's powered on/off without power sources
- Full environment control => change weather, time of day, clouds, etc
IP: "connect eu.sanc.gg"
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 87 ms | 85 | |
| Online | 92 ms | 75 | |
| Online | 101 ms | 27 | |
| Online | 91 ms | 18 | |
| Online | 88 ms | 20 | |
| Online | 87 ms | 23 | |
| Online | 93 ms | 41 | |
| Online | 91 ms | 51 | |
| Online | 92 ms | 76 | |
| Online | 87 ms | 88 | |
| Online | 90 ms | 97 | |
| Online | 98 ms | 88 | |
| Online | 92 ms | 48 | |
| Online | 92 ms | 27 | |
| Online | 91 ms | 19 | |
| Online | 92 ms | 27 | |
| Online | 99 ms | 28 | |
| Online | 93 ms | 45 | |
| Online | 91 ms | 118 | |
| Online | 94 ms | 43 | |
| Online | 87 ms | 483 | |
| Offline | 93 ms | — | |
| Offline | 88 ms | — | |
| Offline | 93 ms | — | |
| Offline | 101 ms | — | |
| Online | 88 ms | 39 | |
| Online | 87 ms | 45 | |
| Online | 87 ms | 117 | |
| Online | 93 ms | 174 | |
| Online | 88 ms | 218 | |
| Online | 90 ms | 279 | |
| Online | 87 ms | 250 | |
| Online | 87 ms | 183 | |
| Online | 91 ms | 79 | |
| Online | 95 ms | 50 | |
| Online | 98 ms | 39 | |
| Online | 93 ms | 31 | |
| Online | 87 ms | 59 | |
| Online | 92 ms | 122 | |
| Online | 91 ms | 189 | |
| Online | 87 ms | 235 | |
| Online | 98 ms | 200 | |
| Online | 87 ms | 155 | |
| Online | 101 ms | 103 | |
| Online | 98 ms | 55 | |
| Online | 91 ms | 34 | |
| Online | 98 ms | 26 | |
| Online | 92 ms | 55 | |
| Online | 86 ms | 86 | |
| Online | 88 ms | 136 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
2/200
Last checked 2 m ago
Wiped 1 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 3 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
2/200
Last checked 5 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.