[Asia] Days7 七日杀
Asia
| PvE MMORPG | 1x
0/20
Last checked 5 m ago
Wiped 2 h ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
185 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
0 / 50 players
RustWorld HKC
51 days live Avg ping 186.3 ms Avg jitter 12.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.75.117.54:28015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 147 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Aug 13 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
================= RUST WORLD FOUNDATION =================
hkc1.rustworld.cc - RustWorld Server in Hong Kong CN
This server offers softcore game play. ** PVP is -NOT- Allowed **.
This server is wiped monthly on the 1st Thursday of the month.
Map size is 4000 using seed 255308939.
Last wipe was at 05/07/2026, Next wipe is at 10/01/2026
Server has 73 hours uptime, running at 18.00 fps with 0/50 players online.
Discord: https://discord.gg/8t6aQyBq
Rules: http://www.rustworld.cc/rules.php
Support: http://www.rustworld.cc/support.php
Donate: http://www.rustworld.cc/donate.php
Server provided by: Rust World Foundation Inc.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 185 ms | 0 | |
| Online | 184 ms | 0 |
Asia
| PvE MMORPG | 1x
0/20
Last checked 5 m ago
Wiped 2 h ago
Procedural Map


Asia
3X - Events and Raidable Bases - Biweekly
10/200
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.