
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Bestrust Solo/Duo 2x #7 | JUST FULLWIPED 03.10 10/03 Server admin? Sign in with Steam to claim this server.
26 ms · Chicago
Last checked 3 m ago
71 / 200 players
2x Max 2 51 days live Avg ping 25.5 ms Avg jitter 0.6 ms Wipe cycle 2.1 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 141.11.117.231:28015
First seen 13.08.2026
Last wipe: (40 m ago)
| Wiped | Days since previous |
|---|---|
| 1.8 | |
| 1 | |
| 1 | |
| 3 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2.2 | |
| 4 | |
| 2.8 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 3 | |
| 1 | |
| 3 | |
| 1 | |
| 6.2 | |
| 2.8 | |
| 4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 84 Oct 3 · 18:56 UTC Median daily peak 9 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Bestrust Solo/Duo 2x #7!
Get 3 free rust skins by using the BESTRUST code on https://rustmagic.com/
Wipe Schedule:
• Fullwipes Every Tuesday at 20:45 CEST
• Fullwipes Every Saturday at 20:45 CEST
- Last Wipe: 26.09 20:45 CEST Type: Full Wipe
- Next Wipe: 29.09 20:45 CEST in 16 hours Type: Full Wipe
Features:
- 2x gathering & loot
- Max Group Size: 2
- Shared Blueprints
- Balanced kits & commands
- Great anti-cheat + Active non-playing admins
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 26 ms | 1 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | — | 0 | |
| Online | 30 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 5 | |
| Online | 26 ms | 5 | |
| Online | 25 ms | 6 | |
| Online | 26 ms | 6 | |
| Online | 26 ms | 5 | |
| Online | 25 ms | 5 | |
| Online | 26 ms | 5 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 6 | |
| Online | 25 ms | 6 | |
| Online | 25 ms | 6 | |
| Online | 26 ms | 6 | |
| Online | 25 ms | 8 | |
| Online | 26 ms | 5 | |
| Online | 25 ms | 5 | |
| Online | 26 ms | 4 | |
| Online | 25 ms | 6 | |
| Online | 25 ms | 12 | |
| Online | 25 ms | 27 | |
| Online | 26 ms | 4 | |
| Online | 26 ms | 4 | |
| Online | 26 ms | 4 | |
| Online | 26 ms | 4 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 4 | |
| Online | 26 ms | 4 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 5 | |
| Online | 25 ms | 5 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
3/50
Last checked 2 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.