
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Solitary Confinement 2x Monthly | Solo/Duo | Active Admins Server admin? Sign in with Steam to claim this server.
31 ms · Chicago
Last checked 2 m ago
1 / 100 players
Procedural Map
2x Max 2 51 days live Avg ping 32.6 ms Avg jitter 7.2 ms Wipe cycle 17.5 ±10.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 167.160.93.184:28025
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 28 · 15:06 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[ SOLITARY CONFINEMENT ]
Solo/Duo | Monthly Wipe | 2x QoL
Welcome to Solitary Confinement. Whether you're a lone wolf or running with a partner, this is the ultimate test of survival. Fast rates, infinite stock, no nonsense.
=== THE SERVER ===
+ 2x SMELTING: Faster furnace speeds.
+ 2x CRAFTING: Half the wait time for all items.
+ INFINITE VENDOR STOCK: NPC & Trade vendors never run out of stock.
+ MAP SIZE: 4000
=== THE RULES ===
+ MAX GROUP SIZE: 2 Players. No exceptions.
+ NO TEAMING: Alliances with other teams result in a ban.
=== WIPE SCHEDULE ===
+ Blueprints: Monthly (First Thursday @ 2PM EST)
+ Map: Monthly (First Thursday @ 2PM EST)
Discord: discord.gg/nHnzrQsPCV
Survive together, or die alone.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 31 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 30 ms | 1 | |
| Online | 31 ms | 3 | |
| Online | 30 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 1 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 1 | |
| Online | 31 ms | 1 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 1 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 1 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 30 ms | 0 | |
| Online | 31 ms | 0 | |
| Online | 36 ms | 1 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 1 m ago
Wiped 2 d ago
Dark Ages

North America
1/150
Last checked 11 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.