HZ Casual Rust | 1X Hybrid PvP/PvE | Chill/Noob Friendly banner

HZ Casual Rust | 1X Hybrid PvP/PvE | Chill/Noob Friendly

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56 ms · Chicago

Jitter 1 ms

Last checked 3 m ago

2 / 50 players

Procedural Map

1x 51 days live Avg ping 57 ms Avg jitter 6.1 ms Wipe cycle 14 ±0 days

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Connect: 76.22.43.65:58015

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First seen 13.08.2026

Next wipe: (in 12 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 8 Sep 17 · 20:19 UTC Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe02468Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

*September mid-month wipe: Size 2500 + sat crash at sat dish*

A chill, tastefully-modded hybrid PvP/PvE server for casual and new players:
- biweekly hand-selected/custom maps
- monthly BP wipes
- no steamrolling / harassment / bigotry / toxicity / stream sniping / cheating

Customizations:
- PVP at monuments/events/bases only
- Offline Raid Protection (including apartments + modular boats)
- Raidable Bases
- recyclers at all safe zones
- Player Ranks in-game and in Discord
- zombies in higher tier areas only
- various quality-of-life mods

Join our Discord via the webpage link for detailed status/discussion.

rs01jPZaozJ^0rAi4000Yo

Ping history from Chicago

67ms54.3msSep 3Oct 3

Jitter history

18.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 56 ms 2
Online 57 ms 1
Online 55 ms 0
Online 54 ms 1
Online 57 ms 2
Online 54 ms 1
Online 59 ms 1
Online 55 ms 3
Online 55 ms 2
Online 55 ms 2
Online 62 ms 1
Online 57 ms 1
Online 54 ms 0
Online 58 ms 0
Online 57 ms 2
Online 58 ms 4
Online 60 ms 5
Online 60 ms 3
Online 62 ms 4
Online 54 ms 0
Online 54 ms 0
Online 54 ms 0
Online 57 ms 0
Online 58 ms 0
Online 56 ms 1
Online 56 ms 0
Online 56 ms 0
Online 54 ms 1
Online 55 ms 0
Online 54 ms 0
Online 59 ms 0
Online 58 ms 1
Online 54 ms 1
Online 55 ms 0
Online 55 ms 0
Online 59 ms 1
Online 60 ms 3
Online 55 ms 2
Online 54 ms 1
Online 54 ms 0
Online 54 ms 0
Online 55 ms 0
Online 58 ms 0
Online 54 ms 0
Online 54 ms 0
Online 55 ms 0
Online 58 ms 0
Online 56 ms 2
Online 54 ms 2
Online 56 ms 1

Other 1x servers in United States (low ping)

- 1X|PVP|PVE|FOG OF WAR MAP|

0/100

Last checked 6 m ago

Wiped 1 d ago

1x Gather0 avg wipe peakVanilla

Procedural Map

6 ms· Chicago

Jitter0.6 ms

| Monthly | 1x | Trio | No BP Wipe | QoL+

1/125

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

1x GatherMax 3No BP wipe2 avg wipe peakVanilla

Procedural Map

17 ms· Chicago

Jitter0.6 ms

Zytch's 1x Vanilla

North America

0/40

Last checked 2 m ago

Wiped 1 d ago

1x Gather3 avg wipe peakVanilla

Procedural Map

17 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.