
[US] Darkzone Hardcore
North America
- 1X|PVP|PVE|FOG OF WAR MAP|
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
HZ Casual Rust | 1X Hybrid PvP/PvE | Chill/Noob Friendly Server admin? Sign in with Steam to claim this server.
55 ms · Chicago
Jitter 0.7 ms
Last checked 1 m ago
1 / 50 players
Procedural Map
1x 50 days live Avg ping 57 ms Avg jitter 6.2 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 76.22.43.65:58015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 17 · 20:19 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
*September mid-month wipe: Size 2500 + sat crash at sat dish*
A chill, tastefully-modded hybrid PvP/PvE server for casual and new players:
- biweekly hand-selected/custom maps
- monthly BP wipes
- no steamrolling / harassment / bigotry / toxicity / stream sniping / cheating
Customizations:
- PVP at monuments/events/bases only
- Offline Raid Protection (including apartments + modular boats)
- Raidable Bases
- recyclers at all safe zones
- Player Ranks in-game and in Discord
- zombies in higher tier areas only
- various quality-of-life mods
Join our Discord via the webpage link for detailed status/discussion.
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 55 ms | 0 | |
| Online | 54 ms | 1 | |
| Online | 57 ms | 2 | |
| Online | 54 ms | 1 | |
| Online | 59 ms | 1 | |
| Online | 55 ms | 3 | |
| Online | 55 ms | 2 | |
| Online | 55 ms | 2 | |
| Online | 62 ms | 1 | |
| Online | 57 ms | 1 | |
| Online | 54 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 57 ms | 2 | |
| Online | 58 ms | 4 | |
| Online | 60 ms | 5 | |
| Online | 60 ms | 3 | |
| Online | 62 ms | 4 | |
| Online | 54 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 57 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 56 ms | 1 | |
| Online | 56 ms | 0 | |
| Online | 56 ms | 0 | |
| Online | 54 ms | 1 | |
| Online | 55 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 59 ms | 0 | |
| Online | 58 ms | 1 | |
| Online | 54 ms | 1 | |
| Online | 55 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 59 ms | 1 | |
| Online | 60 ms | 3 | |
| Online | 55 ms | 2 | |
| Online | 54 ms | 1 | |
| Online | 54 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 56 ms | 2 | |
| Online | 54 ms | 2 | |
| Online | 56 ms | 1 | |
| Online | 56 ms | 0 | |
| Online | 58 ms | 2 |

North America
- 1X|PVP|PVE|FOG OF WAR MAP|
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
North America
0/40
Last checked 49 s ago
Wiped 1 d ago
Procedural Map

North America
| Monthly | 1x | Trio | No BP Wipe | QoL+
0/125
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.