3/200
Last checked 8 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
1 / 100 players
Procedural Map
51 days live Avg ping 226.3 ms Avg jitter 13.7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 153.35.147.23:10066
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 4 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
欢迎来到末日仙途服务器-玩家数据一年清理一次
[末日仙途].这才是玩的最舒服的服务器*也是最好玩的服务器
[末日仙途]1.开心欢乐,愉快交友
[末日仙途]4.免费强化武器.升级突破
[末日仙途]3.修仙模式.爆率越高
[末日仙途]4.重启时间,每天早晨6:55;结束7:10
[末日仙途]5. 如有问题请联系QQ:41599231QQ
[末日仙途]6. 群管理:423157357Q
[末日仙途]7.服务器网站68509.cn
[末日仙途]8.祝大家玩的开心!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 1 | |
| Online | 232 ms | 1 | |
| Online | — | 0 | |
| Online | 217 ms | 1 | |
| Online | — | 0 | |
| Online | 217 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | — | 0 | |
| Offline | 226 ms | — | |
| Online | 215 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 217 ms | 0 | |
| Offline | 232 ms | — | |
| Online | 213 ms | 0 | |
| Online | 223 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | — | 0 | |
| Offline | 219 ms | — | |
| Offline | 246 ms | — | |
| Online | 218 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 229 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 223 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 222 ms | 1 | |
| Online | 247 ms | 0 | |
| Online | 235 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 228 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 221 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 233 ms | 0 |
3/200
Last checked 8 s ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 6 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.