『流浪者』1000倍|死亡不掉|秒造|爆枪|工业|养殖
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 4 m ago
0 / 100 players
Procedural Map
51 days live Avg ping 228.1 ms Avg jitter 14.6 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 153.35.147.23:25821
First seen 13.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 19 · 10:47 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
█ 欢迎来到 流 浪 者 服务器
█ 服务器-千倍资源-权限永久-超多事件-上班族必玩
█ 服务器拥有I9-14900k-1000G防御稳定-不掉线-不卡帧
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Email: 87051809@qq.cm
Website: 68509.cn ↓↓
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 0 | |
| Online | 248 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 219 ms | 0 | |
| Online | 214 ms | 0 | |
| Offline | 243 ms | — | |
| Online | 245 ms | 1 | |
| Online | 248 ms | 1 | |
| Online | 235 ms | 1 | |
| Online | 218 ms | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | 226 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 246 ms | 0 | |
| Offline | 218 ms | — | |
| Online | 233 ms | 0 | |
| Offline | 225 ms | — | |
| Online | 231 ms | 0 | |
| Online | 217 ms | 1 | |
| Offline | 224 ms | — | |
| Online | — | 2 | |
| Offline | 220 ms | — | |
| Online | 221 ms | 1 | |
| Online | 240 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 220 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 223 ms | 0 | |
| Online | 216 ms | 0 | |
| Online | 233 ms | 1 | |
| Online | 197 ms | 0 | |
| Online | 224 ms | 0 | |
| Online | — | 0 | |
| Online | 244 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 231 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 234 ms | 0 | |
| Online | 238 ms | 1 | |
| Online | 238 ms | 1 |
Other servers in China (low ping)

0/200
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.
