
SafeHouse 5x Extreme
North America
PvE
11/500
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
7 ms · Chicago
Last checked 7 m ago
0 / 250 players
Procedural Map
5x 51 days live Avg ping 16.7 ms Avg jitter 9 ms Wipe cycle 14 ±12.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 108.234.24.150:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 26.8 | |
| 1.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Aug 18 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
50 full · 0 partial · 2 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Type /KIT for everything || USE YOUR PARACHUTE! || /kit pilot || Hosted on i9 14900KF with RAID0 NVMe + backed up. Robust networking setup - high load capable. Helicopter versus Homing Missile play. EZ self-spawning helicopters /myattack /mymini spawnable Helis
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 7 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 48 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 7 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 8 ms | 0 |

North America
PvE
11/500
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
North America
[Kits][Events][StaticLoot][SkillTree]
3/50
Last checked 3 m ago
Wiped 2 d ago
Procedural
North America
0/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.