EclipseRust 3X Solo/Duo | LOOT+ | JUST WIPED banner

EclipseRust 3X Solo/Duo | LOOT+ | JUST WIPED

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 1 m ago

3 / 100 players

Procedural Map

3x Max 2 51 days live Wipe cycle 15.5 ±12.5 days

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Connect: 91.229.114.24:28023

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 91.229.114.24:28023

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  3. Paste the command above (copy button next to it) and press Enter

First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 26 · 00:02 UTC Median daily peak 3 (median of daily peaks, not average population)

Observed daily peak

Force wipe0123Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246

Server info

Welcome to EclipseRust 3X Solo/Duo , a balanced Duo server built for fair gameplay, quality-of-life improvements, and an active community. EclipseRust strives for player enjoyment, we listen to feedback and we actually fix and improve our servers.

Features

- 3X Gather Rates
- Group limit: 2
- Airwolf and recyclers at safe zones
- Tier 1 Bps Unlocked
- Quick Smelting
- Fast Recycling
- Short Nights
- Active Staff
- No Pay-to-Win

Commands

/kits - Free starter kits
/home - Set and teleport to your home
/trade - trade with other players
/outpost - Teleport to Outpost

Recent history from Chicago

Checked Status Ping Players
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3
Online — 3

Other 3x servers in United States (low ping)

Events|TP|BGrade|QSmelt

0/50

Last checked 15 s ago

Wiped 1 d ago

3x Gather3 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Steel Valley 3X

North America

| GO BROWNS!

2/100

Last checked 2 s ago

Wiped 1 d ago

3x Gather4 avg wipe peakVanilla

Procedural Map

1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.