
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
EpicRust|2x| Solo/Duo/Trio| The Best Trio Server admin? Sign in with Steam to claim this server.
19 ms · Chicago
Last checked 5 m ago
0 / 30 players
Epic Rust - The Best Servers
2x Max 3 51 days live Avg ping 20.3 ms Avg jitter 8.2 ms Wipe cycle 2.3 ±3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 94.231.215.67:28000
First seen 13.08.2026
Last wipe: (41 d ago)
| Wiped | Days since previous |
|---|---|
| 1.9 | |
| 3 | |
| 4 | |
| 3 | |
| 0 | |
| 4 | |
| 3 | |
| 4 | |
| 5.1 | |
| 11.9 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 27 · 06:26 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Vanilla Rust, twice as fast.
Same guns, same loot, same TTK. You just get there quicker.
No boosted loot tables, no custom weapons, no clutter.
Wipes Tuesday and Saturday, 5pm Eastern.
Blueprints carry over. They only reset on force wipe.
What's actually modded
2x gather, pickup and excavator
2x craft, smelt and recycle - 4x recycling in safe zones
Max team of three. Solo, duo or trio
Shared blueprints and team auth
Kits on a 24h cooldown
Raid protection from 3am to 1pm Eastern
Plants always grow at full quality
Vending machines never run out
Everything else is stock Rust.
Discord: discord.gg/yApjjH4tDJ
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 72 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 1 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
3/50
Last checked 2 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.