
SAC 10X-PVP Kits
North America
Free-SusRust X10
3/200
Last checked 3 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
0 / 75 players
The Official Home of Ser Winter
10x 52 days live Wipe cycle 2.6 ±3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 94.231.215.5:28014
First seen 13.08.2026
Last wipe: (41 d ago)
| Wiped | Days since previous |
|---|---|
| 2.9 | |
| 4.1 | |
| 2.8 | |
| 4.2 | |
| 2.8 | |
| 4.2 | |
| 2.8 | |
| 7 | |
| 11 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 10 · 23:27 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
The Official Home Of Ser Winter!
Map Wipes:
- Thursdays @ 4pm ET Time
- Sundays @ 12pm ET Time
Winterust Features
\tActive Staff\t\t | \tCustom Maps \t\t | \tTP / Homes / Shop
\t10x Gather\t\t\t | \t10x Smelting\t\t | \tExtra Recyclers
\t\t\t\tJunk items removed from loot tables
PLAYER REPORTS
\t• Got clips? Submit a ticket in our Discord!
\t• No clips? Press F7 to submit a report in-game!
\tSTORE: store.Winterust.net \t|\t SUPPORT: discord.gg/Winterust
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Offline | — | — | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
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| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 2 |

North America
Free-SusRust X10
3/200
Last checked 3 m ago
Wiped 2 d ago
North America
10x
1/100
Last checked 31 s ago
Wiped 11 h ago
Procedural Map


North America
BPs | Loot++ | PvP | Shop | Kits | Events
4/125
Last checked 29 s ago
Wiped 39 d ago
Helix Better FPS Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.