
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
26 ms · Chicago
Last checked 2 m ago
7 / 100 players
Procedural Map
2x 51 days live Avg ping 25.9 ms Avg jitter 1.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 71.124.5.2:28014
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Oct 3 · 20:27 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Join the Endless Servers discord by clicking View Webpage for Discord Link!
PVE Based Map WIth PVP Zones and Zombies. Monthly Wipes with a 48 hour pre wipe purge.
-2x Gather - ALot more loot! - Less Decay!
-Players receive in game cash every hour they play!
-New player friendly -VIP Perks with access to more plugin's!
- Raid protection paid with scrap
-Events -Quests -Kits -Licensed Vehicles - SkillTree -SkinBox -Clans
-Drugs -Teleport/Home -Economy Store -Backpacks -HeliSignals
-Constant Events -Blueprint Sharing -RaidableBases -VirtualQuarries
-PlayerChallenges -BuildingGrades -BuildingWorkBench -HornDoors -SignArtist and more!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 26 ms | 3 | |
| Online | 26 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 1 | |
| Online | 25 ms | 2 | |
| Online | 24 ms | 5 | |
| Online | 28 ms | 4 | |
| Online | 26 ms | 5 | |
| Online | 25 ms | 2 | |
| Online | 26 ms | 2 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 2 | |
| Online | 25 ms | 1 | |
| Online | 26 ms | 2 | |
| Online | 25 ms | 3 | |
| Online | 26 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 26 ms | 3 | |
| Online | 26 ms | 1 | |
| Online | 23 ms | 2 | |
| Online | 26 ms | 1 | |
| Online | 26 ms | 1 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 27 ms | 2 | |
| Online | 24 ms | 0 | |
| Online | 25 ms | 2 | |
| Online | 26 ms | 2 | |
| Online | 28 ms | 0 | |
| Online | 25 ms | 1 | |
| Online | 25 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 25 ms | 3 | |
| Online | 24 ms | 0 | |
| Online | 26 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 3 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 8 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.