Rust and Chill | Monthly PVE/PVP | 2x Resources banner

Rust and Chill | Monthly PVE/PVP | 2x Resources

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Offline

Last checked 1 h ago

0 / 100 players

Procedural Map

2x 51 days live Avg ping 24.2 ms Avg jitter 0.5 ms

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Connect: 104.247.112.87:25565

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First seen 13.08.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 8 Sep 29 · 01:46 UTC Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

Force wipe02468Sep 27Oct 1

5 full · 0 partial · 3 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

Just Chill And Play - Player Stats - Skinner

PVP/PVE System: PVP Zones are clearly marked on the map and with bubbles. They include - Giant X when activated, Large Oil, Cargoship, Cargo Crash Event, Airfield Event, The Deep Sea and any Timed Crate on the mainland (ones dropped at random monuments by cargo heli.

No raiding until purge!

Join our Discord by clicking the external website button below!

Please read the rules, mod infomation and commands on the welcome screen!

Raidable Bases - Teleportaion - Raid & Loot Protection - Skinner

Vehicle Deployed Locks - Slower Boat Decay - 2X Resource Stacks - Soundbox

Boat Controls - Chest Stacking - Server Rewards - Extra Events - Extended Workbench

Ban Appels- Open a ticket on our discord.

Ping history from Chicago

25ms23.9msSep 4Oct 1

Jitter history

0.8ms0msSep 4Oct 1

Recent history from Chicago

Checked Status Ping Players
Online 25 ms 0
Online 25 ms 0
Online 24 ms 0
Online 24 ms 0
Online 24 ms 0
Online 24 ms 1
Online 24 ms 0
Online 24 ms 0
Online 24 ms 1
Online 25 ms 0
Online 24 ms 0
Online 25 ms 1
Online 25 ms 0
Online 24 ms 0
Online 24 ms 0
Online 24 ms 1
Online 25 ms 0
Online 25 ms 2
Online 24 ms 0
Online 24 ms 0
Online 24 ms 0
Online 25 ms 0
Online 25 ms 1
Online 24 ms 0
Online 24 ms 0
Online 24 ms 2
Online 24 ms 3
Online 26 ms 6
Online 24 ms 0
Online 24 ms 0
Online 24 ms 0
Online 24 ms 3
Online 24 ms 0
Online 25 ms 0
Online 24 ms 1
Online 24 ms 1
Online 24 ms 1
Online 24 ms 1
Online 24 ms 2
Online 25 ms 0
Online 25 ms 1
Online 25 ms 2
Online 24 ms 1
Online 24 ms 0
Online 24 ms 0
Online 24 ms 0
Online 24 ms 1
Online 25 ms 0
Online 24 ms 0
Online 24 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

3/150

Last checked 3 m ago

Wiped 2 d ago

8% elapsed92% left

Next wipe in 27 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

2/50

Last checked 2 m ago

Wiped 2 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 2 m ago

Wiped 2 d ago

17% elapsed83% left

Next wipe in 11 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.