
[EU|FR] WildRust PvE
Europe
| x2 | Home | Quêtes | XP | Kits
3/100
Last checked 1 m ago
Wiped 2 d ago
Wild Rust Reborn
StrangeRust X2 | FR/EU x2 Weekly NoLimit | strangerust.xyz Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 150 players
Procedural Map
2x 51 days live Avg ping 93.1 ms Avg jitter 3.8 ms Wipe halving: 2 days Wipe cycle 7.1 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.229.202.187:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7.2 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 13 · 20:59 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
StrangeRust X2 - x2 Gather & Loot - Weekly - No Team Limit - FR/EU
Fast, fair and 100% NO pay-to-win. Built for active PvP and big team fights - jump in and start wiping.
- Gather x2, Loot x2, Sulfur x1.5: fast progression, no endless grind
- Weekly map wipe (Thursdays) + monthly full wipe: always fresh
- NO team / group limit: bring your whole crew
- Clans with levels, XP and leaderboards
- Free kits, VIP ranks and a coin shop (cosmetic perks, never pay-to-win)
- Player Coinflip, regular events and vote rewards: type /vote for free loot
- Active admins, anti-cheat and smooth 200+ FPS, lag free
- Friendly EN / FR / RU community
JOIN NOW: connect 185.229.202.187:28015
Website: strangerust.xyz Store: store.strangerust.xyz Discord: strangerust.xyz/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 98 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 98 ms | 1 | |
| Online | 89 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 92 ms | 1 | |
| Offline | — | — | |
| Online | 89 ms | 0 |

Europe
| x2 | Home | Quêtes | XP | Kits
3/100
Last checked 1 m ago
Wiped 2 d ago
Wild Rust Reborn


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
1/77
Last checked 1 m ago
Wiped 2 d ago
Custom Map


Europe
ONLY - 2X - 50% UPKEEP
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.