
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
3/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
15 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
3 / 20 players
Sunset - 3x One Grid
3x Max 3 51 days live Avg ping 18.7 ms Avg jitter 2.6 ms Wipe cycle 3.2 ±0.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 135.148.137.125:28315
First seen 13.08.2026
Last wipe: (16 h ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 3 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 28 Sep 14 · 00:25 UTC Median daily peak 16.5 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome To Sunset 3x Solo/Duo/Trio [One Grid]
Group Size= Trio(3)
Kits | Improved Loot | Exclusive Custom Maps
Map Wipes: Every Monday & Friday at 2PM EST
- Blueprints Wipe Monthly On Forcewipe!
[Server Rules] :
- No cheating, scripting or exploiting. No impersonation of staff members.
- No Overteaming , Trio ONLY (no exceptions)
- No spam, racism or discrimination.
- No DDoS/DOXXING threats of any sort.
- No 1 Rust/EAC Banned account under 180 days
- No 2 Rust/EAC Banned account(s).
[Server Perks]:
- Active Staff
- Custom Maps & Monuments
- High Performance Servers
- DDoS Protected
If you\'d like to purchase VIP and support the server visit:
store.rustsunset.com
For more information join our Discord by clicking the blue button!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 15 ms | 4 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 5 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 11 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 3 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 16 | |
| Online | 15 ms | 12 | |
| Online | 15 ms | 14 | |
| Online | 15 ms | 14 | |
| Online | 15 ms | 15 | |
| Online | 15 ms | 20 | |
| Online | 19 ms | 10 | |
| Online | 15 ms | 13 | |
| Online | 22 ms | 7 | |
| Online | 15 ms | 10 | |
| Online | 15 ms | 12 | |
| Online | 22 ms | 10 | |
| Online | 19 ms | 9 | |
| Online | 19 ms | 7 | |
| Online | 19 ms | 8 | |
| Online | 22 ms | 10 | |
| Online | 23 ms | 14 | |
| Online | 23 ms | 11 | |
| Online | 23 ms | 7 | |
| Online | 23 ms | 7 | |
| Online | 23 ms | 13 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 4 | |
| Online | 23 ms | 9 | |
| Online | 22 ms | 7 | |
| Online | 19 ms | 13 | |
| Online | 22 ms | 16 | |
| Online | 19 ms | 14 | |
| Online | 22 ms | 17 | |
| Online | 19 ms | 10 | |
| Online | 19 ms | 4 | |
| Online | 22 ms | 7 |

North America
3/150
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
1/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
Team Limit
1/250
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.