
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 250 players
Procedural Map
2x Max 8 51 days live Avg ping 18.6 ms Avg jitter 2.6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 147.135.9.64:28015
First seen 13.08.2026
Last wipe: (27 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Aug 16 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
22 full · 0 partial · 30 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
🚀 Welcome to The Wall Rust Server! 🚀
Join our active community with over 21k members!
Website: thewallservers.com
⚡ SERVER FEATURES:
• Gather Rates: 2x (Wood, Ore, Pickups, Quarries)
• Stacks: Increased stack sizes for resources & components
• Recycling: 2x Recycler Speed
• Nights: Short Nights (55m Day / 5m Night)
• Base Protection: Anti-Offline Raid Protection
• Clans: Share TCs, Codelocks, and Turrets with ease
• Systems: Furnace Splitter, Leaderboards, Map
📅 WIPE SCHEDULE:
• Map Wipe: Monthly (First Thursday of the month)
• Blueprints: No Wipe (unless forced by Facepunch)
🛡️ RULES & ADMINS:
• Active, non-playing admins to ensure fair play
• No cheating, exploits, or toxicity
• Group Limit: Max 8 players per team (Clans limit 8)
• Join our Discord community for rules and support!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 1 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 19 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 3 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.