
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 48 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
15 ms · Chicago
Last checked 2 m ago
12 / 20 players
Sunset - 2x Actual One Grid
2x Max 2 51 days live Avg ping 18.7 ms Avg jitter 2.7 ms Wipe cycle 4.2 ±2.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 135.148.137.125:28215
First seen 13.08.2026
Last wipe: (9 h ago)
| Wiped | Days since previous |
|---|---|
| 2 | |
| 1 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 6 | |
| 12 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 35 Aug 20 Median daily peak 16 (median of daily peaks, not average population)
Observed daily peak
53 full · 0 partial · 0 offline · 38 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome To Sunset 2x Solo/Duo [One Grid]
Group Size= Duo(2)
Kits | Improved Loot | Exclusive Custom Maps
Map Wipes: Every Wednesday & Saturday at 2PM EST
- Blueprints Wipe Monthly On Forcewipe!
[Server Rules] :
- No cheating, scripting or exploiting. No impersonation of staff members.
- No Overteaming , Duo ONLY (no exceptions)
- No spam, racism or discrimination.
- No DDoS/DOXXING threats of any sort.
- No 1 Rust/EAC Banned account under 180 days
- No 2 Rust/EAC Banned account(s).
[Server Perks]:
- Active Staff
- Custom Maps & Monuments
- High Performance Servers
- DDoS Protected
If you\'d like to purchase VIP and support the server visit:
store.rustsunset.com
For more information join our Discord by clicking the blue button!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 15 ms | 15 | |
| Online | 19 ms | 5 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 15 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 15 ms | 5 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 3 | |
| Online | 15 ms | 4 | |
| Online | 15 ms | 3 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 4 | |
| Online | 15 ms | 4 | |
| Online | 15 ms | 6 | |
| Online | 15 ms | 5 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 5 | |
| Online | 15 ms | 3 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 2 | |
| Online | 15 ms | 1 | |
| Online | 15 ms | 2 | |
| Online | 19 ms | 8 | |
| Online | 19 ms | 8 | |
| Online | 19 ms | 7 | |
| Online | 22 ms | 11 | |
| Online | 19 ms | 6 | |
| Online | 15 ms | 3 | |
| Online | 19 ms | 3 | |
| Online | 19 ms | 4 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 3 | |
| Online | 23 ms | 3 | |
| Online | 22 ms | 4 | |
| Online | 23 ms | 4 | |
| Online | 22 ms | 6 | |
| Online | 23 ms | 5 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 6 | |
| Online | 23 ms | 6 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 5 | |
| Online | 15 ms | 5 | |
| Online | 19 ms | 7 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
3/150
Last checked 48 s ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 4 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.