
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
3/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 35 m ago
0 / 75 players
Custom Map
3x 51 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.96.63:28020
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 11 · 03:07 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 3 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Vandy’s 6 Man | 3x | Fast PvP
No grind. No downtime. Just fights.
This server is built for constant action — fast progression, stacked loot, and nonstop PvP from the second you spawn in.
What to Expect:
• 6 Man Max Teams
• 3x Gather | 2x Sulfur
• Spawnable Minis = instant roams
• Paid Kits built for PvP (skip the boring start)
• Buffed EVERYTHING – Locked Crates, Oil, Bradley, Heli
• Excavator Event for big fights
• Clean, optimized loot (no useless junk)
You’re not here to farm for 5 hours.
You’re here to snowball, fight, raid, repeat.
Run oil → get loaded → fight on the way back
Heli → contested
Take Bradley → defend it
Roam → get into fights immediately
Every system is tuned for one thing:
👉 more PvP, faster progression, better fights
If your team can’t keep up, you’ll get rolled.
If you can — you’ll dominate the wipe.
Gear up. Get moving. Stay fighting.
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| Offline | — | — | |
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North America
3/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
0/50
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

North America
Team Limit
3/250
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.