
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Larry's Rust - 2x Vanilla Saturday | Shared BPs | JUST WIPED3/1 Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
0 / 150 players
Procedural Map
2x 51 days live Wipe cycle 6 ±4.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 155.117.255.34:28015
First seen 13.08.2026
Last wipe: (31 m ago)
| Wiped | Days since previous |
|---|---|
| 2 | |
| 5 | |
| 7 | |
| 14 | |
| 2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 8 · 14:40 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
49 full · 0 partial · 3 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Larry's Rust - Saturdays Wipes - store.larrysrust.com (Queue Skip)
Key Features:
- 2x Gather
- 5 Minute Nights
- Shared BPs
- 8 Max Group Size
- Balanced Loot Tables (No Junk Items)
- QoL Improvements (Doesn't effect gameplay)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
2/50
Last checked 3 m ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.