[US] RedWood | 5x Resource 2x Loot | Every 3 Days | 6 MAX banner

[US] RedWood | 5x Resource 2x Loot | Every 3 Days | 6 MAX

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22 ms · Chicago

Jitter 0.7 ms

Last checked 2 m ago

2 / 200 players

Procedural Map

5x 58 days live Avg ping 23.1 ms Avg jitter 2.7 ms Wipe cycle 5.8 ±5.2 days

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Connect: 5.249.163.240:28015

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First seen 13.08.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
4.3
0.8
13.6
0.8
12.5
2.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 20 · 15:57 UTC Median daily peak 1.5 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipe0123Sep 11Oct 11

22 full · 0 partial · 9 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

Welcome to RedWood 2x, vanilla-style Rust with a small set of quality-of-life perks.

Map Wipes: Force Wipe + 3rd Thursday at 3 PM ET (BPs kept mid-cycle)
Restarts: Daily at 12 AM & 12 PM ET (No Wipe)
Group Limit: 6 MAX

2x Gather, Loot, Scrap and Resource Stacks
2x Craft Speed | 1.5x Smelting | Shorter Nights | Vanilla Recycle
Team Blueprint Sharing | Furnace Splitter | Remover Tool
Balanced loot with no firearms in roadside barrels

Rust at the core. Less grind around the edges. Rule RedWood.

Ping history from Chicago

26.4ms22msSep 11Oct 11

Jitter history

10.6ms0msSep 11Oct 11

Recent history from Chicago

Checked Status Ping Players
Online 22 ms 2
Online 23 ms 2
Online 22 ms 3
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 22 ms 2
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 1
Online 22 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Offline 23 ms —
Online 22 ms 1
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 22 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 1
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 22 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 22 ms 2
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0
Online 23 ms 0

Other 5x servers in Germany (low ping)

SOLO/DUO/TRIO/QUAD|TP|HOMES|KITS|RP SHOP|BP share

0/125

Last checked 1 m ago

Wiped 9 d ago

5x GatherMax 44 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Jitter2.8 ms

0/40

Last checked 1 m ago

Wiped 9 d ago

5x Gather3 avg wipe peakModded

Procedural Map

96 ms· Chicago

Jitter2.8 ms

AMG | 5X

Europe

| TRIO | KITS | TP | MINI | PVP | BIWEEKLY

5/100

Last checked 22 s ago

Wiped 2 d ago

84% elapsed16% left

Next wipe in 11 hours

5x GatherMax 336 avg wipe peakVanilla

Procedural Map

97 ms· Chicago

Jitter2.1 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.