
|US| Paradise Island
North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 54 m ago
0 / 50 players
Custom Map
2x Max 2 51 days live Avg ping 40.2 ms Avg jitter 2.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.100.160.43:28021
First seen 13.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 13 · 05:58 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
16 full · 0 partial · 15 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Discord: dsc.gg/rustmode
Last Wipe: August 24 | Next Wipe: August 31
Welcome to the ultimate Solo-Duo survival experience. Built from scratch for players who want the true Rust grind without the frustration of massive clans.
SERVER FEATURES
• Solo/Duo — Strict group limits automatically enforced.
• 2x Gather, Stack Size, and Crafting Speed — Less grinding, faster action.
• No Blueprint Wipes — Keep your hard-earned progress forever.
• Clear Nights and Furnace Splitters — Resources split evenly in deployables and nights are only 5 minutes long.
• QOL Improvements — Enjoy workbench range in your whole base, 10 minute locked crate times, and a minicopter vendor at Outpost.
WORLD
• Condensed Custom Map — Size 2500 for constant organic PvP.
SERVER RULES
1. Absolutely Solo/Duo Only. No teaming, bagging friends, or sharing codes outside of teams of 2.
2. PvP is fully enabled. Watch your back at all monuments.
3. Admins do not play or raid, only lurk in the shadows to enforce rules.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 41 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 40 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 |

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

North America
2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN
3/50
Last checked 47 s ago
Wiped 2 d ago
Dark Ages
North America
NPC Raids | Leaderboard | No Offline | Biweekly
0/100
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.