
10/1|Rusty|US|3X|LowPop|2Week|QuickSmelt|Events
North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
40 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
1 / 100 players
Procedural Map
3x Max 3 51 days live Avg ping 40.5 ms Avg jitter 1.6 ms Wipe halving: 2 days Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.100.160.62:38015
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 3 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Biggest modded server Community in Rust since 2014
- High performance dedicated machines sum up to a smoother Rust experience
- Custom plugins and Better AntiCheat, unique Events, FAST Support
- ADULT server management, advanced script and cheat monitoring
- Skip Queue is available, check VIP section at www.isrusty.net
- Offline Raid Protection (Check Discord for all details)
- Group Limits are STRICTLY enforced and closely monitored, guaranteed!
Also click the Discord link at the website if you need any help or have any questions!
Have fun!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 40 ms | 1 | |
| Online | 40 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 40 ms | 2 | |
| Online | 41 ms | 2 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 42 ms | 2 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 0 | |
| Online | 41 ms | 1 | |
| Online | 41 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 40 ms | 1 | |
| Online | 41 ms | 1 | |
| Online | 40 ms | 1 |

North America
3/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
Events|TP|BGrade|QSmelt
1/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map

North America
| GO BROWNS!
2/100
Last checked 42 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.