
US LushPvE Monthly
Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 1 m ago
Wiped 1 d ago
Lush Custom PvE Maps
Server admin? Sign in with Steam to claim this server.
95 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
0 / 75 players
Procedural Map
2x Max 1 51 days live Avg ping 98.3 ms Avg jitter 8.4 ms Wipe cycle 8.4 ±2.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 151.242.127.17:28055
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 6.8 | |
| 7.2 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Oct 2 · 21:33 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
AshCore is a solo-only Rust survival server focused on balanced, fair gameplay — no clans, no zergs, just you against the map.
- SOLO ONLY 2x
- Weekly Wipe every Thursday 8PM (server time, check your timezone)
- No Clans, No Zergs, No Teaming
- Balanced rates for real survival gameplay, not shortcuts
- Active admins, zero tolerance for cheaters
- Infinite Vending Machine Stock
- Fast Gather & 2x Loot (Custom Loot Tables, Junk Items Removed)
- Raidable Bases
- Kits
- Teleport (/tpr, /home)
- Building Skins
- Item Skins
- Join fresh, build smart, survive longer
Discord: https://discord.gg/KPcb2nTFNT
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 95 ms | 5 | |
| Online | 95 ms | 5 | |
| Online | 95 ms | 5 | |
| Online | 96 ms | 5 | |
| Online | 96 ms | 4 | |
| Online | 99 ms | 5 | |
| Online | 100 ms | 5 | |
| Online | 95 ms | 5 | |
| Online | 100 ms | 4 | |
| Online | 95 ms | 2 | |
| Online | 100 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 1 | |
| Online | 99 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 92 ms | 2 | |
| Online | 97 ms | 1 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 92 ms | 1 | |
| Online | 92 ms | 1 | |
| Online | 92 ms | 2 | |
| Online | 96 ms | 2 |

Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 1 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
2/200
Last checked 20 s ago
Wiped 1 d ago


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
1/200
Last checked 2 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.