Dracon Rust 2X | TP| Events| Kits| Wiped: 12/10 | 6 days ago banner

Dracon Rust 2X | TP| Events| Kits| Wiped: 12/10 | 6 days ago

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107 ms · Chicago

Jitter 0.7 ms

Last checked 3 m ago

0 / 100 players

Procedural Map

2x 72 days live Avg ping 114.4 ms Avg jitter 12.6 ms Wipe halving: 4 days Wipe cycle 3.9 ±2.3 days

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Connect: 65.109.83.172:28115

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First seen 07.08.2026

Next wipe: (in 19 hours) High confidence

Last wipe: (6 d ago)

Wipe history

Wiped Days since previous
6.9
4
1.1
7
1.3
0
6.4
1.3
3.8
3.2
3.9
3.1
6
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 19 · 17:13 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeForce wipeWipeWipeWipeWipeWipeWipeForce wipeWipeWipe0123Aug 7Oct 18

72 full · 0 partial · 1 offline · 18 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

Dracon Rust 2X is a Modded PVP server for those seeking action.
We have personally chosen plugins and settings. If you are looking for an Action-Packed Rust experience, you've come to the right place!
Server Full-wipes weekly (Map & BP's), The last wipe was on Monday 5/10 at 18:00 CET. The next wipe will be on Monday 12/10 at 18:00 CET (weekly wipe schedule) (BP wiped Monday 5/10 at 18:00 CET).
Join us on Discord! Use the 'View webpage' button or browse to: discord.gg/NPvF26NXRC

Our settings and plugins include:
• Instant Recyclers • Convoy events • Teleports to Homes
• Kits • Up to 10 map markers (double) • Raidable bases
• Discord chat integration • 2X Gather rates • Slower Traveling vendor
• Cool ingame commands • Increased ping (spotting) duration
• Patrol Helicopter fleeing disabled (on quick damage) • And more

SERVER RULES:
- No toxicity (voice, chat, recordings or signs)
- No cheating or hacking
- No VAC bans less than 6 months old
- No Stream Sniping
- Please use English in global chat



Ping history from Chicago

138ms107.1msSep 18Oct 18

Jitter history

15.1ms0.3msSep 18Oct 18

Recent history from Chicago

Checked Status Ping Players
Online 107 ms 1
Online 108 ms 1
Online 123 ms 1
Online 107 ms 0
Online 108 ms 0
Online 107 ms 0
Online 108 ms 0
Online 116 ms 0
Online 115 ms 0
Online 108 ms 0
Online 107 ms 0
Online 114 ms 1
Online 107 ms 0
Online 108 ms 0
Online 107 ms 0
Online 107 ms 0
Online 107 ms 1
Online 107 ms 1
Online 107 ms 1
Online 115 ms 1
Online 107 ms 0
Online 115 ms 0
Online 115 ms 0
Online 107 ms 0
Online 115 ms 1
Online 107 ms 0
Online 108 ms 0
Online 107 ms 1
Online 107 ms 1
Online 107 ms 1
Online 133 ms 0
Online 107 ms 0
Online 108 ms 0
Online 108 ms 1
Online 115 ms 1
Online 108 ms 1
Online 107 ms 0
Online 107 ms 0
Online 107 ms 0
Online 115 ms 0
Online 107 ms 0
Online 107 ms 0
Online 107 ms 0
Online 108 ms 1
Online 108 ms 1
Online 115 ms 1
Online 115 ms 1
Online 108 ms 1
Online 108 ms 1
Online 115 ms 0

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2x Gather25 avg wipe peakVanilla

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20% elapsed80% left

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2x Gather1 avg wipe peakVanilla

Procedural Map

107 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.