
[US] Darkzone Hardcore
North America
- 1X|PVP|PVE|FOG OF WAR MAP|
1/100
Last checked 19 s ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
19 ms · Chicago
Jitter 1.4 ms
Last checked 5 m ago
0 / 125 players
Procedural Map
1x Max 3 No BP wipe 51 days live Avg ping 17 ms Avg jitter 6.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 24.180.184.8:28014
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 26 · 23:03 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 3 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
== FEATURES ==
Powered By BattleMetrics and Galium
- All SafeZones include Recyclers & Marketplaces
- Heli Shop available at Outpost
- Instant Barrel Break & Auto Pickup
- Global Player Trading (trade anywhere)
- Bounty System (place bounties on anyone)
- ServerRewards (Raid Raidable Base for RP Points)
- AAlertRaid
-Raidable Bases (10 percent chance for Personal Recycler)
-Stack Size is 2x (server is 1x)
half upkeep for the whole server (24 to 48 hours)
== STRICT RULES ==
- No More then 3 on anything (3 only on TC & Code Locks)
- No Hate Speech
- No Cheating or Exploiting
- No VPNs or Private Accounts
- Respect Staff, Server & Players
== INFO ==
- Daily Restart @ 6AM EST
- Discord: Reports, Commands & Changes (Click EXTERNAL WEBSITE)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 19 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 18 ms | 1 | |
| Online | 18 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 20 ms | 0 | |
| Online | 20 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 1 | |
| Online | 59 ms | 0 | |
| Online | 58 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 45 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 21 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 19 ms | 0 | |
| Online | 17 ms | 1 | |
| Online | 15 ms | 0 | |
| Online | 17 ms | 0 |

North America
- 1X|PVP|PVE|FOG OF WAR MAP|
1/100
Last checked 19 s ago
Wiped 1 d ago
Procedural Map
North America
0/40
Last checked 30 s ago
Wiped 1 d ago
Procedural Map

North America
/skin | Leaderboards
1/100
Last checked 32 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.