Fillory Prime | 2x Gather | Monthly | PvPvE | Low Pop banner

Fillory Prime | 2x Gather | Monthly | PvPvE | Low Pop

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17 ms · Chicago

Last checked 4 m ago

0 / 100 players

Procedural Map

2x 51 days live Avg ping 17.7 ms Avg jitter 6.3 ms Wipe cycle 14 ±0.4 days

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Connect: 199.127.61.22:28015

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First seen 13.08.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
13.6
14.4
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 7 Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeForce wipe012Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

This is Fillory Prime
This is Rust, but there's a sh*tload more to do.

Fillory is built for people who enjoy Rust but don't need a 200-player sweatfest to have fun.

━━━━━━━━━━━━━━━━━━━━━━

+2x Gather
+Curated Near-Vanilla Loot
+Dynamic World Events + 50+ Raidable Bases
+Roaming NPCs & Monument Defenders
+Convoys, Cargo Crashes, Airfield + Launch Site Events
+Earnable Rewards & Event Shop
+ No P2W crap. Useful perks earned through playtime/linking

━━━━━━━━━━━━━━━━━━━━━━

Build. Explore. Run monuments. Fight roaming NPCs. Take on dynamic events, Convoys, crashed cargo planes, Airfield and Launch Site events, Raidable Bases and more.

2x gathering and stacks cut down the grind while curated, near-vanilla loot keeps progression meaningful.

It's still Rust. PvP and raiding are part of the game. Other players are still dangerous.

But you don't need 100 of them online for the world to feel alive.

━━━━━━━━━━━━━━━━━━━━━━

+ Active Development
+ Built With Passion
+ Carefully Curated

Ping history from Chicago

36.5ms17msSep 3Oct 3

Jitter history

25.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
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Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
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Online 17 ms 0
Online 17 ms 0
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Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
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Online 17 ms 0
Online 17 ms 0
Online 17 ms 0
Online 17 ms 0

Other 2x servers in United States (low ping)

|PvE|Vanilla|2x|NoRaid|NoDecay|

5/150

Last checked 2 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] RustHaven Main

North America

2X [HIGHLY MODDED] [NPC RAID BASES] [ROAMIN

3/50

Last checked 2 m ago

Wiped 2 d ago

2x Gather4 avg wipe peakVanilla

Dark Ages

<1 ms· Chicago

Slug.gg 2x |

North America

NPC Raids | Leaderboard | No Offline | Biweekly

0/100

Last checked 38 s ago

Wiped 2 d ago

14% elapsed86% left

Next wipe in 11 days

2x Gather1 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.